Increased shake effect distances for explosionsĤ. In order to better balance the weapons vs enemies (more for fun than mathematics) I've made the following changesģ. Reduced the amount of maintenance tools available for spawning, switched up a few more of the randomly spawn items Greatly Increased the chance of getting egg items from eggosĨ. Slightly reduced the amount of items carried by enemies (mostly the bots), variety remains intactħ. Emp Grenades -20 (not sure if I altered them in pervious version)ĥ. Emp Rifle +5 (Removed Emp Rifle's built in 2x damage boost)Ĭ. Altered weapon damage (check weapons chart for specific info)ī. Cameras are no longer hackable (was to powerful)Ĥ. To avoid cameras going off indefinitely do to hacked turrets in the same room, turrets can now destroy camera'sģ. Restored recycle/transmute values of implantsĢ. Touched up item randomness like adding games to possible desk loot.ġ. Not being able to recycle implants so it's back. Yet more tweaking.reduced emp weapon effectiveness and got rid of turrets shooting at the camera forever bug. I spent alot of time putting this together, tweaking it and what not.I hope you enjoy it. This mod is a compilation of many smaller mods and ideas. With the sometimes huge increases in npc health, it helps to give purpose to many of those often unused secondary fire modes such as burst or full auto. Speaking of which, all weapons have been rebalanced against each other as well as the enemy some provide speed and ease of use, while others are powerful and specific. ![]() Nanites are plentiful as long as yourecycle, which is a good thing as gun play will be more important than ever. Psi agents can breath easy astheir powers have been significantly boosted in terms of duration and usefullness. Also since enemies take many more shots to bring down, repair and/or maintenace will be in big demand. Either sneak, hack or fight your way across a room.Īll your tech skills will be much more useful now that repair and modding tools are no longer present. Security is actually a problem now, no more shooting the cameras out as you quickly pass by. ![]() Enemies no longer scale smoothly, now when you fight a Mech or Rumbler you'll realize they're much tougher and best avoided altogether. ![]() This modification greatly changes the game by altering nearly every aspect of it. Tags: °gamesys °mesh °object °sound °string °motion °SS2
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